TI AM62P
Verdin AM62P
Imagination PowerVR BXS-4-64
eMMC · U-Boot
Requires separately supplied GPU firmware.
Portable OpenGL ES for embedded GPUs
That is the demo. YakoGL is the layer beneath it: a portable OpenGL ES and EGL implementation that drives embedded GPUs without depending on an operating-system GPU driver stack.
Proven today on Zephyr · OS-independent no_std core · C ABI
The demo is concrete. The layer is general.
Slint on Zephyr is the main showcase because it makes the result visible: a modern UI, rendered by the real GPU, without a Linux GPU stack. It exercises the same OpenGL ES and EGL implementation available to other clients and platforms.
YakoGL keeps the graphics core and GPU back ends OS-independent. Platform-specific work sits behind a small OS abstraction.
Applications
OpenGL ES clientsSlint · FemtoVG · glmark2 · your renderer
Platforms
OS-independent coreZephyr — proven · bare metal · other OS integrations
GPUs
Multiple back endsPowerVR · Vivante · V3D · Mali in progress
Three proven targets. One active port.
The first three targets are hardware-proven on Zephyr today. NanoPC-T6 / Mali-G610 is the next target and is shown explicitly as work in progress.
TI AM62P
Imagination PowerVR BXS-4-64
eMMC · U-Boot
Requires separately supplied GPU firmware.
NXP i.MX 8M Plus
Vivante GC7000UL
eMMC · U-Boot
No separate GPU firmware needed.
Broadcom BCM2711
Broadcom V3D 4.2
SD card · Pi firmware
Tested with a 1920 × 720 HDMI display.
WIP · Rockchip RK3588
Arm Mali-G610
Linux / panthor path running
YakoGL's Mali back end is active; the Zephyr path is being brought up and validated.
Support gate. NanoPC-T6 remains WIP until the Zephyr path reaches the same board-level validation standard as the three supported targets.
Evidence you can inspect
Project-run dEQP-GLES2 tests report zero failures on the three boards. Every result links to its published record, measurement date and build identifier.
These are the project’s own test runs, not Khronos conformance certification. Pass, unsupported and warning counts, test scope and performance limits are explained on the status page.
Inspect tests, benchmarks and known limits →A familiar API. A different stack.
YakoGL handles GPU bring-up, shader compilation and command submission. Its GPU and display drivers live alongside the graphics library.
Explore the architecture →Use the standard OpenGL ES 2.0 and EGL headers. C and C++ applications link libyakogl.a; Rust applications can use the crate directly.
Compile GLSL on the board, precompile your application’s shaders, or combine both. The shader guide explains the trade-offs.
A no_std Rust core, GPU back ends, OS abstraction and drivers in one repository. Zephyr is the tested board path; bare-metal integration is described in the build guide.
Build, evaluate, inspect
Run YakoGL on supported hardware, inspect the implementation, or review the measured results.
Run it on hardware →Named after yakogai, the turban shell whose nacre is used in raden inlay. Also: “yet another kernel-optional GL”.
Built by Signal Slot. YakoGL’s own code is Apache-2.0. Third-party code and firmware have their own terms; see NOTICE and the licensing notes.